![]() ![]() map file and edit the assault rifle entity. So if you want the assault rifle to modified consistently through the entire campaign, then you have load up each campaign. When you save those changes, the assault rifle will only be different for that map. For example - let's say you load up the first mission and make changes to the assault rifle. This is because, for God-knows-why, each object has a different entity per map in the game. The thing with Assembly is that before you start changing things, you need to load into the level you want to edit. All you have to do is unpack it and you're good to go. He's made a few guides on using Assembly that helped get me started, and I didn't even want to do all the cool stuff he shows.Īnyway, the main problems I ran into were changing weapon damage and just generally finding 'tags'. I'd link his channel, but I'm pretty sure that's against discussion rules. I got a decent foothold thanks to Crimson on YouTube. I've got weeks worth of experience modding games like Fallout and Skyrim, GTA 5, and even old games like Lego Rock Raiders and Lego Island 2. I'm hoping to add a bit of light in the threads by sharing some stuff I've learned about basic modding for Halo Reach.īeing that there are hardly any guides on how to use Assembly, it took me quite a while. I see mostly the same boring topics about people fighting over aim assist, DMR starts, the ranking system, and so. ![]()
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